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FTUE booster hero visual

First Time User Experience — Boosters

Reinventing the FTUE as a zero barrier onboarding experience designed for immediate engagement and long-term retention.

ROLEUX Designer
PLATFORMiOS/Android
TIMELINEH1 2025
TEAMPM, Dev, Data, Art
YEARAugust 25, 2024

I led a company-wide FTUE transformation at King, establishing design principles that unified all onboarding initiatives across Candy Crush Saga.

The flagship deliverable: a complete booster onboarding redesign that replaced legacy popups with contextual, gameplay-integrated tutorials — driving +3% D30 retention and measurable revenue growth.

Problem with FTUE

Frustrated player experiencing FTUE problems

Candy Crush Saga loses 70% of new players during the First Time User Experience, with the biggest drop-off at booster introduction.

70%

Player loss rate

7 out of 10 players lost during FTUE

700K

Players lost daily

From 1M new daily players

Booster Intro

Critical drop-off point

45% → 30% at this stage

Player Drop-off Throughout FTUE Journey

1M New Daily Users

Level 5 Complete:Major loss during early gameplay
Booster Introduction:Biggest drop: Booster confusion
Level 15 Complete:Continued loss from poor onboarding

What are Boosters?

Booster mechanics demonstration showing strategic booster bar usage during gameplay

Boosters are Candy Crush's core power-ups — tools that transform impossible levels into achievable victories. Each has unique mechanics, from board-clearing Party Boosters to precision Lollipop Hammers.

Strategic Booster Bar interface showing available boosters and quantities for tactical gameplay decisions

Research & Problems

A systematic product quality review by PMs and researchers identified 50+ FTUE issues. I translated the top findings into 5 actionable booster onboarding problems.

50+

Unique problems identified

7

Critical priority issues

20

Internal evaluators

1,000

Users surveyed

Problem Priority Analysis

CRITICAL
Lack of Booster ExplanationUnrefined Booster System introduction
HIGH
Lack of explanation about golden crownUnclear / unintuitive wording
MEDIUM
Lack of Economy System IntroductionHints lack educational input

The 5 Core Problems

01
CRITICAL

Poor Understanding

Players unlock boosters without understanding how to use them, leading to low adoption and missed monetization opportunities.

65% of players never use their first booster, directly reducing purchase conversion and long-term engagement.

02
CRITICAL

Hard-Coded Tutorials

Still using the same basic popup system from 2012 launch. Tutorials are not dynamic or adjustable, limiting iteration speed.

Requires engineering resources for every tutorial change, slowing UX improvements and A/B testing cycles.

03
HIGH

Popup-Heavy Onboarding

Booster tutorials add to an already crowded popup ecosystem, creating fatigue and causing players to skip key instructions.

Reduces learning effectiveness and breaks gameplay flow at critical moments.

04
HIGH

Poor Context & Flow Structure

The flow presents score summary with animated stars, but gets disrupted mid-sequence by a booster introduction popup.

Fragments user's mental model during critical learning moments, reducing comprehension.

05
HIGH

Slow Booster Rollout

Candy Crush waits until Level 90+ to unlock some boosters, while rivals showcase them within the first 20 levels. This delay makes early play feel repetitive and less rewarding.

Drives players to faster-paced competitors who offer more engaging early-game experiences.

Strategic Framework

Rather than tactical fixes, I developed a company-wide FTUE vision — Mission, Vision, and Approach pillars adopted across all onboarding — then mapped each core problem to a specific design solution.

Strategic Foundation

MISSION

Get more players to experience Candy's strategic depth through superior FTUE that drives retention and builds daily habits.

MISSION
VISION

Cut through the noise — let players discover Candy's depth through invisible learning that makes them feel clever, not taught.

VISION
APPROACH

Transform onboarding into gameplay-integrated tutorials that are meaningful and progressively discovered through natural gameplay.

APPROACH

FTUE System Evolution

2012

Original Launch

Basic popup system implemented for booster introduction tutorials.

Original 2012 popup flow - Step 1Original 2012 popup flow - Step 2Original 2012 popup flow - Step 3
2025

Same Structure, Same Problems

Despite 13 years, onboarding still happens post-game round at suboptimal timing for player comprehension.

New 2025 flow design - Step 1New 2025 flow design - Step 2New 2025 flow design - Step 3

Problem → Solution Mapping

PROBLEM
SOLUTION
Poor Booster Context

Contextualized and immediately usable

Flawed Popup format

Dynamic overlay above gameplay

Hard Coded

Modular, scalable, and easily adjustable system

Late Introduction

Front-loaded, lifecycle-aware, progressive disclosure

Design Solution

I focused on four design levers: timing (move booster intro before gameplay), copy (succinct mechanic explanations), animation (seeding + booster bar connection), and context (learn by doing, not reading).

Four Design Levers

1

Timing

Before the game round

2

Copy

Succinct mechanic explanations

3

Animation

Seeding + bar connection

4

Context

Learn by doing

Party booster in-game demonstrationUFO booster in-game demonstrationLollipop hammer booster in-game demonstration

Before vs. After

Before: Seeded after a game round

Before — seeded after the game round, subpar tutorial

After: Seeded before the game round

After — seeded before the game round, immediately usable

Decoupled FTUE from fixed level triggers, replacing the hard-coded popup with a configurable system.

Old popup format

Old popup — did not differentiate pre-game boosters from in-game ones

New pre-game popup

New — auto-selected pre-game boosters teach players they can equip before the round

Results

The redesigned booster FTUE delivered measurable impact across retention, engagement, and revenue — validating the shift from information transfer to progressive value discovery.

+3%

D30 Retention

+1.5%

D7 Retention

+12%

FTUE Completion Rate

−15%

Drop-off at Booster Introduction

−4%

Churn Rate

+0.5%

Gross Bookings

10+

Popups Eliminated

Player Drop-off Throughout FTUE Journey — Before vs After

1M New Daily Users

Baseline: Steep drop-off throughout funnel
After: Improved retention from Booster Introduction onwards

"Players don't need to understand everything upfront — they need to experience joy quickly and build confidence through progressive success."