Golden Pass
ANALOGUE REFERENCE
F 1.41/200ISO 400
MODEL
Black Forest Labs – Flux Pro
DIFFUSION
SEED284739
STEPS50
CFG7.5

Golden Pass

PROMPT

Shot on Kodak Portra 400, authentic 35mm film grain, natural halation on bright highlights, soft highlight roll-off. A high mountain pass road winding gently through dense evergreen forest, flanked by tall pines on both sides. In the distance, rugged snow-capped peaks rise under a soft pastel evening sky. Golden hour light spills through breaks in the trees, casting long shadows across the road. Entire scene in deep focus — foreground, mid-ground, and background sharp, with only the very far horizon softened by natural atmospheric haze. Balanced warm-gold highlights with deep forest greens and muted blues, natural film imperfections, subtle vignette, no over-sharpening. Cinematic yet grounded composition. 3:2 aspect ratio.

Golden Pass
ANALOGUE REFERENCE
F 1.41/200ISO 400
MODEL
Black Forest Labs – Flux Pro
DIFFUSION
SEED284739
STEPS50
CFG7.5

Golden Pass

PROMPT

Shot on Kodak Portra 400, authentic 35mm film grain, natural halation on bright highlights, soft highlight roll-off. A high mountain pass road winding gently through dense evergreen forest, flanked by tall pines on both sides. In the distance, rugged snow-capped peaks rise under a soft pastel evening sky. Golden hour light spills through breaks in the trees, casting long shadows across the road. Entire scene in deep focus — foreground, mid-ground, and background sharp, with only the very far horizon softened by natural atmospheric haze. Balanced warm-gold highlights with deep forest greens and muted blues, natural film imperfections, subtle vignette, no over-sharpening. Cinematic yet grounded composition. 3:2 aspect ratio.

I design for 200+ million monthly players who expect magic in microseconds.

Hey, I'm Michael — a UX Designer at King (Microsoft) working on Candy Crush Saga's core gameplay experience, serving millions of daily players. I design features that keep users coming back while building AI-powered tools that help teams ship faster.


At Ubisoft, I transformed legacy titles into modern live service games and led a complete development cycle from concept to soft-launch over two years.


I like figuring out the right problems to solve, focusing on products that people genuinely love. Understanding human motivation at its core: the satisfaction of progress, the thrill of discovery, the pull of mastery.


Outside work, I'm an avid photography and camera geek, currently building a weekly film photography game that blends Wordle's anticipation mechanics with BeReal's authentic expression.


You'll also find me lurking on Hugging Face, tinkering with image models and experimenting to create the first genuine AI-based film simulation (trying and failing, but learning). It's all part of my exploration in designing technology that steps aside so creativity can flourish. (I'd love to tell you more about it)


Let's build something unforgettable together!


— Michael