HUNGRY SHARK PRIMAL

Monetization

Designing a modular shop architecture that integrates smoothly with live ops and special offers, delivering a clean storefront with clear purchase flows.

Role

Lead UX Designer

Platform

iOS/Android

Timeline

Q3 2024

Contributions

Research & competitive analysis

Live Ops Design

User Interface Design

Interaction Design

Purchase Flow Design

01

Overview

In designing the Shop for Hungry Shark Primal, we recognized its multiple roles in the gaming experience. The Shop is where players can acquire in-game currencies - coins and gems, gather character shards or fossils for unlocking new sharks, and tap into special offers to unlock a plethora of bundled rewards.

02

Design Principles

Learning from our legacy game (Hungry Shark World) and performing competitive benchmarking against mobile games. I established 4 design principles for our approach with Hungry Shark Primal's Shop.

Clear Value Proposition

Progressive Disclosure

Contextual Relevance

Player Choice & Transparency

Tailored offerings

Live Ops Compatible

03

Modular Shop Architecture

Interchangeable Block Units

I designed a standardized sizing system for Live Operations offers, using predefined grids. This framework helps artists and Live Operations teams efficiently create enticing bundles and combo offers. It simplifies the promo offer bundle creation process, ensures visual coherence, enhances user experience, and allows for more flexible monetization strategies.

3 fr

£

2 fr

£

1fr

£

1fr

£

The shop is designed to scroll horizontally with navigation shortcuts in the bottom that lets the player snap to whichever subcategory they want. It is built to be live-ops friendly and modular, with block arrays easily substituted by game economists and live ops managers.

04

Creating a system for custom IAP offers

Exclusive time limited special offers

The shop scrolls horizontally with navigation shortcuts at the bottom, letting players snap directly to desired subcategories. Built with a modular block system, it allows game economists and live ops managers to seamlessly substitute content arrays for rapid iteration.

Dynamic Offer System

Special promotions deliver personalized value through contextually-targeted offers, empowering live ops managers to craft deals tailored to individual player behavior and progression

05

Evolution of the Shop Designs

Design Evolution

The interface evolved from structural wireframes prioritizing navigation clarity to an immersive, themed experience. I maintained the core horizontal scrolling and modular architecture while layering rich underwater environments, dynamic promotional content, and sophisticated visual storytelling that reinforces the game's aquatic theme.

06

Design Outcome

Key Features

  • Horizontal scrolling with snap navigation for instant category access

  • Modular block architecture enabling non-technical teams to manage live content

  • Contextual promotions leveraging player segmentation for personalized offers

Impact

Extensive user testing revealed no usability red flags, with players specifically praising the large graphics and banners for special offers. The system unified complex game mechanics with monetization through clear value propositions and live ops compatibility—establishing a sophisticated hub that enhanced both player engagement and business metrics.